Untitled WIP Bullet Heaven
- Arrow Keys or WASD: Movement
- Mouse: Aiming / Menus
- ScrollWheel: Zoom
A proof-of-concept for a soft sci-fi survivor-like.
How YOU can help RIGHT NOW:
- Tell me in the comments if the game ran poorly in your web browser. (give system specs/browser name if possible)
- Tell me your favorite bullet heaven/surviorlike features that you feel are missing from this game
- Tell me about any bugs you find
Thank you!
Known Issues:
- It's currently balanced for the endgame, by which I mean the player can mow down enemies with very little risk of dying. (It's mainly configured this way to stress-test the enemy spawning & collisions, the backbone of any bullet heaven.)
- XP-per-level is also a bit too low, to more rapidly test the upgrade systems.
Implemented:
- Fly around and shoot stuff
- Player death / Game-over screen
- Collect XP drops from defeated enemies
- Surprisingly performant collisions
- Random starter weapons
- Level Up to get additional weapons
- Level Up to upgrade existing weapons
- Basic menus
- Mousewheel to zoom in/out
Coming "soon":
- Between-run progression mechanics
- Pre-run player selection (with fixed starting weapons)
- More enemy variety
- Difficulty progression
- More intense early difficulty (so the progression mechanics matter)
- Bosses? Game modes? I dunno.
| Published | 7 hours ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | WarpZone |
| Genre | Action |
| Made with | Godot |
| Tags | 2D, bullet-heaven, Survivor-like, Top-Down, Twin Stick Shooter, upgrades, Weapons |
| Content | No generative AI was used |
Development log
- WIP Untitled Bullet Heaven7 hours ago



Comments
Log in with itch.io to leave a comment.