• Arrow Keys or WASD:   Movement
  • Mouse:   Aiming / Menus
  • ScrollWheel:   Zoom


A proof-of-concept for a soft sci-fi survivor-like.

How YOU can help RIGHT NOW:

  • Tell me in the comments if the game ran poorly in your web browser. (give system specs/browser name if possible)
  • Tell me your favorite bullet heaven/surviorlike features that you feel are missing from this game
  • Tell me about any bugs you find

Thank you!

Known Issues:

  • It's currently balanced for the endgame, by which I mean the player can mow down enemies with very little risk of dying. (It's mainly configured this way to stress-test the enemy spawning & collisions, the backbone of any bullet heaven.)
  • XP-per-level is also a bit too low, to more rapidly test the upgrade systems.

Implemented:

  • Fly around and shoot stuff
  • Player death / Game-over screen
  • Collect XP drops from defeated enemies
  • Surprisingly performant collisions
  • Random starter weapons
  • Level Up to get additional weapons
  • Level Up to upgrade existing weapons
  • Basic menus
  • Mousewheel to zoom in/out

Coming "soon":

  • Between-run progression mechanics
  • Pre-run player selection (with fixed starting weapons)
  • More enemy variety
  • Difficulty progression
  • More intense early difficulty (so the progression mechanics matter)
  • Bosses? Game modes? I dunno.

Development log

Comments

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